Week 7 - the making of the pebble
Updated: Oct 25
Adobe Blog by Jim Thacker November 9, 2020. Talks about the new ADOBE tools for 3D design.
3D modelling and the geometry is my next challenge, so I can create work that will sit into AR and VR worlds.
In the article Thacker talks of the 3D pipeline:
UV unwrapping to apply to the model - Baking : store the UV layout for later - Texture : help to define look and feel - Rigging and control to add animation - Staging : position and camera in the stage - Rendering : high quality visuals - save out for AR and VR.
After looking at these terms I began looking to ready formed items available, iStock provides a few:
I looked to create my own 3D assets in Blender. This program allows you to sculpt from a shape. Below are some of the tryouts making my own virtual stone.
I found that the experience I have had in Unity allowed me to quickly understand the nature of the 3D area. I was able to shape a sphere into a bumpy rock shape. :) Below is my rock sat with my laptop as I try and emulate the creases in the form.
I feel inspired by this first go, and have seen others work that I would like to emulate for example - this images below by Matti Tauslahti - https://bit.ly/3xluFeQ
Working with the form, I started to think about the desire and need that when we are on a beach we want to pick a stone up, a specific stone too we walk past thousand but some call to us more than others... what drives this nature and what has our human experience been with stone art.
The ‘Venus’ figurine is a portable art object that has been found in Upper Palaeolithic sites throughout Eurasia. The figures date from up to 27 000 years ago and typically around 10 cm tall.
They appear to be a caricature of a woman, well-fed and possibly pregnant, a symbol of fertility.
The shapely stone held in the hand would be tactile and easy to hold, the nature of the stone would warm in your hands.
From an artistic perspective sculptors feel that in working on a block of stone or other material they are releasing or revealing the form they create. This was graphically described by Michelangelo,
‘I saw an angel in the marble and carved until I set him free’.
The 3D form has to pre-exist in the mind of the sculptor, which, even with the aid of 2D working drawings, involves a highly sophisticated cognitive ability that not many of us have. Ernst Gombrich credited the Florentine Renaissance philosopher, humanist and art theorist Leon Battista Alberti (1404–1472) with the idea that sculpture originated accidentally from noticing contours in tree trunks or lumps of earth that looked like other objects and could then be adjusted by addition or subtraction to create a perfect likeness. (Gombrich, 1960, pp. 105–106)
So we come to thoughts of human motivation to create and select such things... Welcome back to Abraham Maslow and his Theory of Needs (1940). For which David McClelland (1961) wrote The Achieving Society, where he outline his Human Motivation Theory - people have different characteristics depending on their dominant motivator.
TS: Motivation comes from three areas: Achievement, Affliation and Power. Now while these motivations are within a business structure to fulfil the needs, of self actualisation that Maslow talks of. I think that creating art sits within these areas, we as artists want to achieve we work alone, to reveal the work. we like to affiliate ourselves as artists to organisations and groups that make us more powerful as individuals. And the power of what we produces is given recognition and achievement by the very institutions who deem what is a success and what is a failure.
So in this blog post I have travelled from Palaeolithic period to 3D design...